Phantomas Tales is the sequel to “Phantomas Saga: Infinity” and it is a jump and run platform game released exclusively for the Amstrad CPC and Spectrum ZX in 2009.
Review
STORY / GAMEPLAY In Phantomas Tales #1: Marsport (the sequel to the Infinity), the great thief Phantomas intercepts a message from Mars saying that there is plenty of gold on the planet. The hero has no time to lose so he acts fast and flies his spaceship towards the red planet. As soon as he lands, Phantomas has to travel his way through different screens, jump onto a variety of platforms, confront or avoid alien enemies and, finally collect 20 containers filled with one of the most precious metal in the galaxy. So, he has only one task to complete: to return back to Earth wealthier than ever! The game is based on the classic jump-onto-platforms formula most 8bit games used in the mid 80s. The first game had inaccurate jumping mechanisms (which was its major problem) but now the controls in Marsport seem much more responsive. All you have to do is to jump from point A to point B and get on the next screen until you find the container. Yes, it's as simple as it sounds.
GRAPHICS / SOUND The graphics on the Amstrad CPC are colorful but they look a bit blocky. The sprites are nicely animated and move fairly fast on screen (the game plays in flip-screen mode). The Amstrad CPC version is very close to the 128k ZX Spectrum, but with a few more colors on the screen's details. The sound includes a cute intro tune as well as a few sound effects, combined with a nice in-game tune.
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.